Does the WebGPU API (navigator.gpu) exist on the browser and can one create a WebGPU adapter successfully.
Platform | Support |
---|---|
Android | 67.69% |
Chromium OS | 83.72% |
iOS | 0.37% |
Linux | 7.65% |
Mac OS | 50.89% |
Windows | 81.44% |
Limit | Values - Support |
---|---|
maxBindGroups | 4 - 100% |
maxBindGroupsPlusVertexBuffers | 12 - 100% 20 - 100% 24 - 100% |
maxBindingsPerBindGroup | 640 - 100% 1000 - 99.97% |
maxBufferSize | 268435456 - 100% 322122544 - 99.98% 429496728 - 99.98% 805306368 - 99.96% 858993456 - 99.96% 1073741824 - 99.95% 1288490188 - 94.87% 1717986916 - 94.87% 2147483644 - 94.85% 2147483647 - 94.83% |
maxColorAttachmentBytesPerSample | 32 - 100% 64 - 74.96% 128 - 74.79% |
maxColorAttachments | 8 - 100% |
maxComputeInvocationsPerWorkgroup | 256 - 100% 512 - 84.11% 768 - 84.11% 1024 - 83.93% |
maxComputeWorkgroupSizeX | 256 - 100% 512 - 84.11% 1024 - 84.11% |
maxComputeWorkgroupSizeY | 256 - 100% 512 - 84.11% 1024 - 84.11% |
maxComputeWorkgroupSizeZ | 64 - 100% |
maxComputeWorkgroupsPerDimension | 65535 - 100% |
maxComputeWorkgroupStorageSize | 16384 - 100% 32766 - 98.87% 32767 - 98.87% 32768 - 98.87% 49152 - 11.17% 65536 - 11.14% |
maxDynamicStorageBuffersPerPipelineLayout | 4 - 100% 8 - 88.78% |
maxDynamicUniformBuffersPerPipelineLayout | 8 - 100% 10 - 88.77% |
maxFragmentCombinedOutputResources | |
maxInterStageShaderComponents | 60 - 100% 64 - 95.82% 112 - 86.52% 124 - 0.91% |
maxInterStageShaderVariables | 15 - 100% 16 - 99.99% 28 - 93.27% |
maxSampledTexturesPerShaderStage | 16 - 100% |
maxSamplersPerShaderStage | 16 - 100% |
maxStorageBufferBindingSize | 134217728 - 100% 268435456 - 90.78% 322122544 - 90.76% 429496728 - 90.76% 536870912 - 90.74% 805306368 - 88.19% 858993456 - 88.18% 1073741824 - 88.18% 1288490188 - 78.01% 1717986916 - 78.01% 2147483644 - 77.99% 2147483647 - 14.12% |
maxStorageBuffersPerShaderStage | 8 - 100% 10 - 99.69% |
maxStorageTexturesPerShaderStage | 4 - 100% 8 - 88.99% |
maxTextureArrayLayers | 256 - 100% 1024 - 98.67% 2048 - 98.67% |
maxTextureDimension1D | 4096 - 100% 8192 - 99.99% 16384 - 99.18% |
maxTextureDimension2D | 4096 - 100% 8192 - 99.99% 16383 - 99.18% 16384 - 99.18% |
maxTextureDimension3D | 1024 - 100% 2048 - 99.99% |
maxUniformBufferBindingSize | 16384 - 100% 65534 - 99.99% 65536 - 99.99% |
maxUniformBuffersPerShaderStage | 12 - 100% |
maxVertexAttributes | 16 - 100% 29 - 87.43% 30 - 87.42% |
maxVertexBufferArrayStride | 0 - 100% 2048 - 99.99% |
maxVertexBuffers | 8 - 100% |
minStorageBufferOffsetAlignment | 32 - 100% 64 - 99.69% 256 - 99.69% |
minUniformBufferOffsetAlignment | 32 - 100% 64 - 99.88% 256 - 99.87% |